

Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. However, should you want more mobility, equip Eject Button instead. You can replace Weakness Policy with Score Shield to make scoring easier or Buddy Barrier for durability and survivability.įull Heal ensures you have means to purge disables and debuffs as well as ignore them for a duration. Weakness Policy works well with your gameplay since you'll go in and out of fights, increasing your damage as you take damage. Attack Weight adds another layer of damage to your attacks and moves, make sure to fully stack it as soon as possible. Muscle Band boosts your attacks via increased attack speed and percentage based damage. To maximize your damage output, it is crucial to always trigger Extreme Speed's cooldown reset. This build utilizes Lucario's mobility and damage via Bone Rush and Extreme Speed, allowing you to evade attacks while dealing as much damage as you can in return. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Energy required decreased by about 15%.Īttack damage reduce from 440 to 429 (-3%). Shortened the time it takes for the move to appear. The amount of additional damage done to the opponent's Pokemon has been reduced.įixed a bug where the damage is increased after using Power-Up Punch.

(-1.5s)įixed a bug where Extreme Speed attack may deal more damage than intended in certain circumstances.ĭamage decreased from 1502 to 1383 (-8%). Effects on user weakened.Ĭooldown reduced from 9s to 7.5s. No longer triggers multiple healing effects when hitting multiple Pokemonĭamage increased from 1528 to 2553 (+50.2%).ĭamage decreased 4180 to 3707 (-11%).

Effects on opposing Pokemon weakened.įixed a bug where Bone Rush did not damage surrounding opponents when using the move again. (-12.3%)ĭamage reduced from 1489 to 1324 (-11.71%).įixed a bug where the attack increased by the effect of Power-Up Punch was also reflected in the normal attack after using the move.įixed a bug where Power-Up Punch would not hit immediately after using Meteor Mash.įixed a bug that caused the Power-Up Punch damage to increase immediately after the unite move.įixed a bug where distance moved is shortened when fully charged.ĭamage dealt decreased from 602 → 496 (-18%). Heavy Slam+: Level learned changed from 12 to 11.ĭamage decreased from 1806 to 1717 (-5%).Damage to opposing Pokemon decreased from 2464 to 2160. Escape or Chase EnemiesĪlthough Heavy Slam is most notable for its AoE stun, don't hesitate to use it for escaping or chasing enemies. Since Heavy Slam is a Dash move, you can use it to leap over walls, giving you mobility to make clever plays like quickly scoring goals. You can hide inside grass, then surprise your enemies using Heavy Slam. It also gives you control over the target area, allowing you to get a better initiation and maximize Heavy Slam's stun effect.
#SNORLAX POKEMON UNITE SKINS HOW TO#
How to Use Heavy Slam Aim ManuallyĪt certain times, manually aiming Heavy Slam makes the difference between hitting or missing it. Has the user slam its heavy body down, dealing damage to opposing Pokemon in the area of effect and throwing them.
